

On the picture I highlighted all options that need to be checked, keep in mind that leaving other switches on might create another end result than we have in this guide. We need to pay attention to this screen for a minute to make sure we select all the right options. When proceeding you get a new screen with all kind of options you can select, these settings make up what you import to 3ds Max. All you need to do is get an object that is more or less similar to what you want to model, we are going to use the same table as most starting tutorials, the infamous "TableEndClub". In order to do so you must have read up on the guides from the programs you downloaded to export and import objects into The Sims 3. The Sims uses objects in a certain scale, in order to make sure our objects are in the same scale we want to get an exported object into our 3ds Max. Few basic tutorials from 3D Studio Max would not hurt either, even though I explain almost everything, these tutorials can teach you even more.
#3DS MAX STUDIO EDITING OBJECT HOW TO#
#3DS MAX STUDIO EDITING OBJECT SERIES#
3D Studio Max is capable of much more than this as you may notice during this guide, and its basic features would be explained using the creation of a simple object in this tutorial series.įor the duration of this tutorial series I am using 3D Studio Max 2013, but the steps can also be applied, for the most parts, to older versions of 3ds Max. Even with more complex 3D art scenes, this is still the most common way to shape and mold an object into 3D scenes. The way an object is created in this guide is similar to other guides I found for other modeling programs. Note: Part 2 & 3 are still in the making and will be posted as soon as they are done. For more detailed guides, continue on to part 2 and 3 of this guide. Since this is a guide on Simple meshing, UV mapping and textures are also covered. It covers the basic, simple steps used to creating more complex Meshes and Textures. This guide will cover a few simple ways of creating an object.

You can easily get lost in this program with its nearly limitless options. I wanted to write this guide to show you how much you can do with 3D Studio Max.

Included to Kstudio scripts pack with 10 prepared to using architectural profiles. Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

VRayProxy: Export Mesh to VRayProxy with material.Remove a missing plug-ins for materials, textureMaps, geometry and modifiers. See post “Resolve rendering issues with FixUtilities script”. Instance Materials and Maps by Name and Class.Materials/Objects ID Management – EffectsChannelSet v1.62.
